CryMove 1.0

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Downloads: 185
Released: Oct 14, 2011
Updated: Oct 14, 2011 by Darress
Dev status: Stable Help Icon

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example, 5K, uploaded Oct 14, 2011 - 185 downloads

Release Notes

This is an example usage of MoveFramework in the CryEngine 3 freeSDK.

You have to download and install the CLEyeDriver and the MotionInJoy driver. See project home for details.
Calibrate you move in order to get a better tracking. See the Documentation for details.

1. Create a new folder in CryEngine/Code (eg. Move), and download the MoveFramework and copy its content there.
2. Project settings, c++/general/additional include directories, add the CryEngine/Code/Move/include folder
3. Project settings, linker/general/additional library directories, add the CryEngine/Code/Move/lib folder
4. Project settings, linker/input/depedencies, add MoveManager.lib
5. Copy the dll files to CryEngine/bin32 (if you have VS2010, you dont have to copy the msvc* files)
6. Copy the settings.cfg to the CryEngine folder
5. Add the files of this example (MoveNode.cpp, CryMove.*) to your GameDLL project (you find it in the CryEngine solution in the Code/Solutions folder).
6. If you are done, compile, and run the Editor from bin32 (the solution compiles there).
7. Create a new entity.
8. Open its flow graph and set its position and orientation with an EntityPos node to the output of a MoveInput node. (You have to enable the MoveInput)
9. Go to position 1010,1006,47, and enable physics.

Hopefully you can see your entity moving just like your PS Move. :)

Have fun!

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